

Your flames will instantly expose cloaked Spies, preventing them from remaining unnoticed. Use your ranged Flare Guns to either set Snipers on fire and throw off their aim, even if they're using the Darwin's Danger Shield, or force Scouts to fall back.Afterburn can be very distracting and can force weaker classes to retreat from the battle for a while to find a health pack.For example, a group of Snipers on the move will likely be toast, while a group of Heavies or Soldiers may not work out in your favour. If you lack any access to crits, decide whether or not to engage passing enemies.
#Team fortress 2 pyro cool full
The Backburner deals critical damage to enemies that have their backs exposed, and the Phlogistinator is good for catching a team off guard when you have full Mmmph, and deal critical hits. This strategy is heavily rewarded when equipping the Backburner, or Phlogistinator.Find alternate routes to catch opponents off-guard, as your Flamethrower has limited range and works best when opponents don't notice you until it's too late. As a general rule, simply charging forwards can easily get you killed, especially if your enemy notices you first.A good Pyro will constantly switch between both offensive and support play, protecting the team from projectiles and fire, while working to find opportunities to enter enemy territory and set them ablaze. Despite being categorized as an Offensive class, the Pyro is not restricted in support tools: the Flamethrower's compression blast can also alter the flow of gameplay, being able to push back enemies (even ÜberCharged enemies, except for those under Quick-Fix ÜberCharge), deflect or move projectiles, and extinguish teammates on fire. In conjunction with the Shotgun, the Pyro is effective for eliminating unaware targets at point blank, though comparatively weaker at ranged combat even while equipping weapons such as the Flare Gun. The Pyro's Flamethrower can dish out huge amounts of damage at close range, while the resultant afterburn can cause panic among enemies by slowly sapping their health. The Pyro is a class whose combat strategies revolve around close-range combat.
